<
 
1UPMedkit
: CustomInventory
 

File

Flags

Properties

//$categoryHealth and Armor
inventory.amount1
inventory.icon"GLHPB0"
inventory.maxamount10
inventory.pickupmessage"\c[Gs2Text]Picked up a Heart Bottle."
inventory.pickupsound"misc/p_pkup"
tag"Heart Bottle"

States

Spawn: GLHP A -1 Stop Use: TNT1 A 0 A_JumpIfHealthLower(99, "UseContinue") TNT1 A 0 A_Playsound ("NOGREN", CHAN_ITEM) Fail //TNT1 A 0 a_giveinventory("1UPMedkit",1) UseContinue: TNT1 A 0 A_Playsound ("ELIXIR", CHAN_ITEM) TNT1 A 0 ACS_NamedExecuteAlways("portmed") //TNT1 A 0 a_giveinventory("1UPMedkitEffect",1) Stop

Class Hierarchy

Classes defined in \DEC_ITEM