File
- Defined in \DEC_ITEM
Flags
Properties
//$category | Health and Armor |
inventory.amount | 1 |
inventory.icon | "GLHPB0" |
inventory.maxamount | 10 |
inventory.pickupmessage | "\c[Gs2Text]Picked up a Heart Bottle." |
inventory.pickupsound | "misc/p_pkup" |
tag | "Heart Bottle" |
States
Spawn:
GLHP A -1
Stop
Use:
TNT1 A 0 A_JumpIfHealthLower(99, "UseContinue")
TNT1 A 0 A_Playsound ("NOGREN", CHAN_ITEM)
Fail
//TNT1 A 0 a_giveinventory("1UPMedkit",1)
UseContinue:
TNT1 A 0 A_Playsound ("ELIXIR", CHAN_ITEM)
TNT1 A 0 ACS_NamedExecuteAlways("portmed")
//TNT1 A 0 a_giveinventory("1UPMedkitEffect",1)
Stop