File
- Defined in \WEAPONS\BD_PIST.txt
Properties
inventory.amount | 1 |
inventory.maxamount | 1 |
inventory.pickupmessage | "Picked up an extra pistol." |
inventory.pickupsound | "weapons/pistol/pickup" |
States
Spawn:
TNT1 A 0 A_ChangeFlag("NOBLOCKMAP",0)
PIST Z 10 A_JumpIf(GetCVAR("bdoom_weapons")==0,"Spawn.NoPickup")
wait
Spawn.NoPickup:
TNT1 A 0 A_ChangeFlag("NOBLOCKMAP",1)
TNT1 A 10 A_JumpIf(GetCVAR("bdoom_weapons")==1,"Spawn")
wait
Pickup:
TNT1 A 0 A_GiveInventory("Clip",10)
//TNT1 A 0 A_JumpIfInventory("ExtraPistol",1,2)
//TNT1 A 0 A_SelectWeapon("BD_Pistol")
TNT1 A 0 A_GiveInventory("ExtraPistol",1)
stop