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DualPistols
: CustomInventory
 

File

Properties

inventory.amount1
inventory.maxamount1
inventory.pickupmessage"Picked up an extra pistol."
inventory.pickupsound"weapons/pistol/pickup"

States

Spawn: TNT1 A 0 A_ChangeFlag("NOBLOCKMAP",0) PIST Z 10 A_JumpIf(GetCVAR("bdoom_weapons")==0,"Spawn.NoPickup") wait Spawn.NoPickup: TNT1 A 0 A_ChangeFlag("NOBLOCKMAP",1) TNT1 A 10 A_JumpIf(GetCVAR("bdoom_weapons")==1,"Spawn") wait Pickup: TNT1 A 0 A_GiveInventory("Clip",10) //TNT1 A 0 A_JumpIfInventory("ExtraPistol",1,2) //TNT1 A 0 A_SelectWeapon("BD_Pistol") TNT1 A 0 A_GiveInventory("ExtraPistol",1) stop

Class Hierarchy

Classes defined in \WEAPONS\BD_PIST.txt