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BD_RevenantTracer
: RevenantTracer
replaces RevenantTracer
 

File

Flags

States

Spawn: TNT1 A 0 NoDelay A_PlaySoundEx("revenant/tracerfly","body",1,-1) SKEB AB 2 Bright A_Tracer goto spawn+1 Death: TNT1 A 0 A_StopSoundEx("body") TNT1 A 0 A_ChangeFlag("FORCEXYBILLBOARD",1) TNT1 A 0 A_SetTranslucent(0.8,1) FBXP ABC 3 bright A_FadeOut(0.1) FBXP DEF 4 bright A_FadeOut(0.1) stop

Class Hierarchy

Classes defined in \MONSTERS\Revenant.txt