File
- Defined in \MONSTERS\PainElemental.txt
Flags
Properties
floatbobstrength | 0.35 |
States
Spawn:
PAI1 AAAAA 10 A_Look
PAI1 B 5 A_Look
PAI1 C 5
PAI1 D 5 A_Look
PAI1 B 5
Loop
see:
TNT1 A 0 A_ChangeFlag("FLOATBOB",0)
SAIN abcdedcb 3 a_chase
loop
Missile:
PATT abc 3 a_facetarget
PATT d 3 bright a_facetarget
PATT e 2 bright a_facetarget
PATT e 1 bright a_painattack
Goto See
Pain:
TNT1 A 0 A_ChangeFlag("FLOATBOB",0)
PPPP a 4
PPPP b 2
PPPP b 2 a_pain
PPPP c 4 a_pain
goto see
death:
TNT1 A 0 A_ChangeFlag("FLOATBOB",0)
TNT1 A 0 A_SetScale(randompick(-1.0,1.0),1.0)
SPAI A 4 bright
SPAI b 4 bright
spai c 4 bright a_scream
spai defg 4 bright
TNT1 A 0 A_SetRenderstyle(0.65,Style_ADD)
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Gibs")==0,"Deathnext")
//TNT1 A 0 A_spawnItemEx("PainElemental_ResidualFlame",0,0,16,0,0,0,0)
TNT1 A 0 A_SpawnItemEx("PainHorn", random(-4,4),random(-16,-18),random(32,36), random(3,5),0,random(4,7),random(85,95), 0,80)
TNT1 A 0 A_SpawnItemEx("PainHorn", random(-4,4),random(16,18),random(32,36), random(3,5),0,random(4,7),random(-85,-95), 0,80)
TNT1 A 0 A_SpawnItemEx("PainJaw", random(-4,4),random(-4,4),random(6,12), random(3,5),0,random(3,5),random(0,360), 0,100)
TNT1 A 0 A_SpawnItemEx("PainHand", random(-4,4),random(-20,-22),random(20,22), random(3,4),0,random(4,7),random(85,95), 0,80)
TNT1 A 0 A_SpawnItemEx("PainHand", random(-4,4),random(20,22),random(20,22), random(3,4),0,random(4,7),random(-85,-95), 0,80)
TNT1 AAAAAA 0 A_SpawnItemEx("MeatPiece", random(-10,10),random(-10,10),random(6,40), random(3,7),0,random(2,8),random(0,360), 0,100)
Deathnext:
SPAI H 3 bright
spai i 3 bright a_paindie
spai jk 3 bright
stop
Crush:
CRS2 A -1
stop