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BD_FatShot
: FatShot
replaces FatShot
 

File

Flags

Properties

damagetypeFire
decalBigScorch
renderstyleAdd

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("FatShotFlare",19,0,0,velx,vely,velz,0,SXF_SETMASTER|SXF_ORIGINATOR|SXF_ABSOLUTEVELOCITY) TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Debris")==0,4) TNT1 AAA 0 A_SpawnItemEx("Rocket1Trail",0,random(-7,7),random(-7,7),0,0,0,0) MANF A 1 bright A_SpawnItemEx("Rocket1Trail",0,random(-7,7),random(-7,7),0,0,0,0) TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Debris")==0,4) TNT1 AAA 0 A_SpawnItemEx("Rocket1Trail",0,random(-7,7),random(-7,7),0,0,0,0) MANF B 1 bright A_SpawnItemEx("Rocket1Trail",0,random(-7,7),random(-7,7),0,0,0,0) goto spawn+2 Death.Sky: TNT1 A 0 A_RemoveChildren(1,RMVF_EVERYTHING) stop Death: TNT1 A 0 A_RemoveChildren(1,RMVF_EVERYTHING) TNT1 A 0 A_ChangeFlag("FORCEXYBILLBOARD",1) TNT1 A 0 A_SetTranslucent(0.8,1) BOM0 ABCDEF 3 bright A_FadeOut(0.1) stop

Class Hierarchy

Classes defined in \MONSTERS\Mancubus.txt