<
 
BD_DoomImpBall
: DoomImpBall
replaces DoomImpBall
 

File

Flags

Properties

alpha0.6
damagetypeFire
decalScorch
renderstyleAdd
scale.5

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("FirePiece_Imp",random(8,12),random(-3,3),random(-3,3),random(1,0),0,0,180,0) IMPB A 1 bright TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("FirePiece_Imp",random(8,12),random(-3,3),random(-3,3),random(1,0),0,0,180,0) IMPB A 1 bright TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("FirePiece_Imp",random(8,12),random(-3,3),random(-3,3),random(1,0),0,0,180,0) IMPB B 1 bright TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("FirePiece_Imp",random(8,12),random(-3,3),random(-3,3),random(1,0),0,0,180,0) IMPB B 1 bright TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("FirePiece_Imp",random(8,12),random(-3,3),random(-3,3),random(1,0),0,0,180,0) IMPB C 1 bright TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("FirePiece_Imp",random(8,12),random(-3,3),random(-3,3),random(1,0),0,0,180,0) IMPB C 1 bright loop Death: IMPB DEFGH 6 bright A_FadeOUt(0.1) stop

Class Hierarchy

Classes defined in \MONSTERS\Imp.txt