File
- Defined in \MONSTERS\Imp.txt
Flags
Properties
alpha | 0.6 |
damagetype | Fire |
decal | Scorch |
renderstyle | Add |
scale | .5 |
States
Spawn:
TNT1 A 0 NoDelay A_JumpIf(GetCVAR("Bdoom_debris")==0,2)
TNT1 A 0 A_SpawnItemEx("FirePiece_Imp",random(8,12),random(-3,3),random(-3,3),random(1,0),0,0,180,0)
IMPB A 1 bright
TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2)
TNT1 A 0 A_SpawnItemEx("FirePiece_Imp",random(8,12),random(-3,3),random(-3,3),random(1,0),0,0,180,0)
IMPB A 1 bright
TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2)
TNT1 A 0 A_SpawnItemEx("FirePiece_Imp",random(8,12),random(-3,3),random(-3,3),random(1,0),0,0,180,0)
IMPB B 1 bright
TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2)
TNT1 A 0 A_SpawnItemEx("FirePiece_Imp",random(8,12),random(-3,3),random(-3,3),random(1,0),0,0,180,0)
IMPB B 1 bright
TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2)
TNT1 A 0 A_SpawnItemEx("FirePiece_Imp",random(8,12),random(-3,3),random(-3,3),random(1,0),0,0,180,0)
IMPB C 1 bright
TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2)
TNT1 A 0 A_SpawnItemEx("FirePiece_Imp",random(8,12),random(-3,3),random(-3,3),random(1,0),0,0,180,0)
IMPB C 1 bright
loop
Death:
IMPB DEFGH 6 bright A_FadeOUt(0.1)
stop