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BD_CacodemonBall
: CacodemonBall
replaces CacodemonBall
 

File

Flags

Properties

alpha0.9
decalScorch
renderstyleAdd
scale.5

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("Bdoom_debris")==0,3) TNT1 AA 0 A_SpawnItemEx("FirePiece_Cacodemon",random(8,12),random(-5,5),random(-5,5),random(1,0),0,0,180,0) CABA A 2 bright TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,3) TNT1 AA 0 A_SpawnItemEx("FirePiece_Cacodemon",random(8,12),random(-5,5),random(-5,5),random(1,0),0,0,180,0) CABA B 2 bright TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,3) TNT1 AA 0 A_SpawnItemEx("FirePiece_Cacodemon",random(8,12),random(-5,5),random(-5,5),random(1,0),0,0,180,0) CABA C 2 bright TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,3) TNT1 AA 0 A_SpawnItemEx("FirePiece_Cacodemon",random(8,12),random(-5,5),random(-5,5),random(1,0),0,0,180,0) CABA D 2 bright loop Death: TNT1 a 0 A_SetScale(1.0,1.0) CABX ABCDEF 3 bright A_FadeOut(0.1) stop

Class Hierarchy

Classes defined in \MONSTERS\Cacodemon.txt