File
- Defined in \effects\WATER.txt
Flags
Properties
alpha | .6 |
damagefactor | "CauseWaterSplash" 99.0 |
damagetype | "CauseObjectsToSplash" |
health | 100 |
height | 1 |
radius | 1 |
scale | 1.1 |
States
Spawn:
TNT1 A 0 A_Explode(2, 6)
SPSH HI 6
TNT1 A 0 A_ChangeFLag("SHOOTABLE", 0)
SPSH HI 6
TNT1 A 0 A_NoBlocking
Stop
Death.CauseWaterSplash:
TNT1 A 0 A_SpawnItem("GiantWaterRicochet")
TNT1 A 0 A_PlaySound("world/watersplashbig")
TNT1 A 0 A_NoBlocking
TNT1 A 30
Stop