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WaterSplashBase2
 

File

Flags

Properties

alpha.6
damagefactor"CauseWaterSplash" 99.0
damagetype"CauseObjectsToSplash"
health100
height1
radius1
scale1.1

States

Spawn: TNT1 A 0 A_Explode(2, 6) SPSH HI 6 TNT1 A 0 A_ChangeFLag("SHOOTABLE", 0) SPSH HI 6 TNT1 A 0 A_NoBlocking Stop Death.CauseWaterSplash: TNT1 A 0 A_SpawnItem("GiantWaterRicochet") TNT1 A 0 A_PlaySound("world/watersplashbig") TNT1 A 0 A_NoBlocking TNT1 A 30 Stop

Class Hierarchy

Classes defined in \effects\WATER.txt