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PlayerBurning
 

File

Flags

Properties

health100
height1
mass1000
radius1

States

Spawn: BUR2 A 1 NoDelay BRIGHT A_PlaySound("player/scream") BUR2 AABBCCDDEE 3 BRIGHT A_CustomMissile("CoolAndNewFlameTrailsLong", 36, 0, random(0, 180), 2, random(0, 180)) BURN FFGGHH 3 BRIGHT A_CustomMissile("CoolAndNewFlameTrailsLong", 36, 0, random(0, 180), 2, random(0, 180)) BURN IIJJKKLL 3 BRIGHT A_CustomMissile("CoolAndNewFlameTrailsLong", 28, 0, random(0, 180), 2, random(0, 180)) BURN MMN 3 BRIGHT A_CustomMissile("CoolAndNewFlameTrailsLong", 32, 0, random(0, 180), 2, random(0, 180)) BURN NOOPP 3 BRIGHT A_CustomMissile("CoolAndNewFlameTrailsLong", 22, 0, random(0, 180), 2, random(0, 180)) BURN QQ 3 BRIGHT A_CustomMissile("CoolAndNewFlameTrailsLong", 18, 0, random(0, 180), 2, random(0, 180)) TNT1 A 0 A_PlaySound("player/scream") BURN RRSSTTSSRRSSTTSSRRSSTTRRSSTTSSRRSSTTSSRRSSTTSSTT 3 BRIGHT A_CustomMissile("CoolAndNewFlameTrailsLong", 12, 0, random(0, 180), 2, random(0, 180)) BURN UU 3 BRIGHT A_CustomMissile("CoolAndNewFlameTrailsLong", 12, 0, random(0, 180), 2, random(0, 180)) BURN VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV 9 A_CustomMissile("MiniSmoke", 8, 0, random(0, 360), 2, random(90, 110)) BURN V -1 stop

Class Hierarchy

Classes defined in \player\PLAYER.txt