File
- Defined in \player\PLAYER.txt
Flags
Properties
health | 100 |
height | 1 |
mass | 1000 |
radius | 1 |
States
Spawn:
BUR2 A 1 NoDelay BRIGHT A_PlaySound("player/scream")
BUR2 AABBCCDDEE 3 BRIGHT A_CustomMissile("CoolAndNewFlameTrailsLong", 36, 0, random(0, 180), 2, random(0, 180))
BURN FFGGHH 3 BRIGHT A_CustomMissile("CoolAndNewFlameTrailsLong", 36, 0, random(0, 180), 2, random(0, 180))
BURN IIJJKKLL 3 BRIGHT A_CustomMissile("CoolAndNewFlameTrailsLong", 28, 0, random(0, 180), 2, random(0, 180))
BURN MMN 3 BRIGHT A_CustomMissile("CoolAndNewFlameTrailsLong", 32, 0, random(0, 180), 2, random(0, 180))
BURN NOOPP 3 BRIGHT A_CustomMissile("CoolAndNewFlameTrailsLong", 22, 0, random(0, 180), 2, random(0, 180))
BURN QQ 3 BRIGHT A_CustomMissile("CoolAndNewFlameTrailsLong", 18, 0, random(0, 180), 2, random(0, 180))
TNT1 A 0 A_PlaySound("player/scream")
BURN RRSSTTSSRRSSTTSSRRSSTTRRSSTTSSRRSSTTSSRRSSTTSSTT 3 BRIGHT A_CustomMissile("CoolAndNewFlameTrailsLong", 12, 0, random(0, 180), 2, random(0, 180))
BURN UU 3 BRIGHT A_CustomMissile("CoolAndNewFlameTrailsLong", 12, 0, random(0, 180), 2, random(0, 180))
BURN VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV 9 A_CustomMissile("MiniSmoke", 8, 0, random(0, 360), 2, random(90, 110))
BURN V -1
stop