File
- Defined in \effects\BDCASING.txt
Flags
- -BLOODSPLATTER
- +CLIENTSIDEONLY
- +DOOMBOUNCE
- -DROPOFF
- +FLOORCLIP
- +FORCEXYBILLBOARD
- +GHOST
- +MISSILE
- +MOVEWITHSECTOR
- +NOBLOCKMAP
- +NOTDMATCH
- +NOTELEPORT
- +THRUACTORS
- +WINDTHRUST
Properties
bouncefactor | 0.3 |
height | 2 |
mass | 4 |
radius | 2 |
scale | 0.15 |
seesound | "weapons/casing" |
speed | 8 |
States
Spawn:
CAS3 ABCDEFGHABCDEFGHABCDEFGHABCDEFGH 3
STOP
Death:
TNT1 A 0
TNT1 A 0 A_Jump(256,"Rest1","Rest2","Rest3","Rest4","Rest5","Rest6","Rest7","Rest8")
Rest1:
CAS3 I 1
Goto Lying
Rest2:
CAS3 J 1
Goto Lying
Rest3:
CAS3 K 1
Goto Lying
Rest4:
CAS3 L 1
Goto Lying
Rest5:
CAS3 M 1
Goto Lying
Rest6:
CAS3 I 1
Goto Lying
Rest7:
CAS3 J 1
Goto Lying
Rest8:
CAS3 K 1
Goto Lying
Lying:
"----" A 1 A_JumpIf(GetCVar("bd_janitor_ammo") == 1, "Expiring") //If the janitor cvar is on, skip the infinite frame and go away after a random time instead
"----" A -1
Expiring:
"----" A random(600, 1200)
Fading:
"----" A 1 A_FadeOut(0.05)
Loop