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BdBerserk
: CustomInventory
replaces Berserk
 

File

Flags

Properties

gameDoom
inventory.pickupmessage"$GOTBERSERK"
inventory.pickupsound"pickups/berserk"
scale1.2
spawnid134

States

Spawn: PSTR ABCB 4 A_SpawnItem("RedFlareVerySmall",0,10) Loop Pickup: TNT1 A 0 A_GiveInventory("PowerStrength") TNT1 A 0 HealThing(100, 0) TNT1 A 0 A_SelectWeapon("BdMeleeAttacks") TNT1 A 20 Stop

Class Hierarchy

Classes defined in \items\ARTIFACT.txt