<
 
WoolBallShotgunCat
 

File

Flags

Properties

//$categoryEasterEgg
attacksound"shotguy/attack"
damage1
deathsound"CATDIE"
health80
height56
mass20
obituary"You were perforated by the bullets of the shotgun cat!"
painchance170
painsound"CATPAIN"
radius20
scale0.8
seesound"CATSIGHT"
speed10

States

Spawn: WCAT A 10 A_Look Loop See: WCAT BB 3 A_Chase WCAT BB 0 A_PlaySound("PASPLAN3") WCAT DD 3 A_Chase WCAT DD 0 A_PlaySound("PASPLAN4") WCAT CC 3 A_Chase WCAT CC 0 A_PlaySound("PASPLAN3") WCAT DD 3 A_Chase WCAT DD 0 A_PlaySound("PASPLAN4") Loop Missile: WCAT E 10 A_FaceTarget WCAT F 10 A_CustomBulletAttack( 5, 0, 1, 3, "BulletPuff") WCAT E 10 Goto See Pain: WCAT G 2 A_Pain WCAT G 2 Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("500_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 500) WCAT I 4 A_Scream WCAT J 4 A_NoBlocking WCAT K 4 WCAT L 4 WCAT M 4 WCAT H -1

Class Hierarchy

Classes defined in \DEC_VIP2