File
- Defined in \DEC_GFX
Flags
Properties
//$category | SpecialEffects |
States
Spawn:
Active:
TNT1 A 0
TNT1 A 0 A_JumpIf(Args[1], "Circle")
TNT1 A 1 A_SpawnItemEx ("BaseStar", random(-Args[0], Args[0]), random(-Args[0], Args[0]), random(0, 8), 0, 0, random(1,4), 0, 129, 0)
Loop
Circle:
TNT1 A 0
TNT1 A 1 A_SpawnItemEx ("BaseStar", random(-Args[0], Args[0]), 0, random(0, 8), 0, 0, random(1,4), Random(0, 360), 129, 0)
Loop
Inactive:
TNT1 A 1
Loop
Class Hierarchy
Classes defined in \DEC_GFX
- FireflySpawner
- Firefly
- FireflyTrail
- BlueFireflySpawner
- FireflyBlue
- FireflyTrailBlue
- RedFireflySpawner
- FireflyRed
- FireflyTrailRed
- BaseStar
- WhiteSparkleSpawner
- BlueSparkleSpawner
- GreenSparkleSpawner
- RedSparkleSpawner
- OrangeSparkleSpawner
- PurpleSparkleSpawner
- FogCloud_Generator
- FogCloud_V1
- FogCloud_V2
- FogCloud_V3
- FloorFogCloud_Generator
- FloorFogCloud_V1
- FloorFogCloud_V2
- SnowParticle
- SnowSpawner
- NewBlood
- GSBloodPiece
- CoalSmokeSpawner
- CoalSmokeGFX
- SteamGFXSpawner
- SteamGFXSpawner_Up
- SteamGFX
- SnowSpawnerWorldMap