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WhiteSparkleSpawner
 

File

Flags

Properties

//$categorySpecialEffects

States

Spawn: Active: TNT1 A 0 TNT1 A 0 A_JumpIf(Args[1], "Circle") TNT1 A 1 A_SpawnItemEx ("BaseStar", random(-Args[0], Args[0]), random(-Args[0], Args[0]), random(0, 8), 0, 0, random(1,4), 0, 129, 0) Loop Circle: TNT1 A 0 TNT1 A 1 A_SpawnItemEx ("BaseStar", random(-Args[0], Args[0]), 0, random(0, 8), 0, 0, random(1,4), Random(0, 360), 129, 0) Loop Inactive: TNT1 A 1 Loop

Class Hierarchy

Classes defined in \DEC_GFX