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Trumpet_Note_Seeker
 

File

Flags

Properties

alpha0.7
damage4
damagetypeTrumpetDMG
deathsound"weapons/rocklx"
height8
obituary"%o hit the wrong note"
radius11
scale0.3
seesound"NOTESHOT"
speed40

States

Spawn: GBTP A 2 Bright GBTP A 0 A_SpawnItemEx("NoteTailS", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 A_ScaleVelocity(1.1) GBTP B 2 Bright GBTP A 0 A_SpawnItemEx("NoteTailS", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 A_ScaleVelocity(1.1) GBTP C 2 Bright GBTP A 0 A_SpawnItemEx("NoteTailS", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 A_ScaleVelocity(1.1) GBTP D 2 Bright GBTP A 0 A_SpawnItemEx("NoteTailS", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 A_ScaleVelocity(1.1) GBTP E 2 Bright GBTP A 0 A_SpawnItemEx("NoteTailS", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 A_ScaleVelocity(1.1) GBTP F 2 Bright GBTP A 0 A_SpawnItemEx("NoteTailS", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 A_ScaleVelocity(1.1) GBTP G 2 Bright GBTP A 0 A_SpawnItemEx("NoteTailS", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 A_ScaleVelocity(1.1) Loop

Class Hierarchy

Classes defined in \DEC_UWEP