File
- Defined in \DEC_UWEP
Flags
Properties
alpha | 0.7 |
damage | 4 |
damagetype | TrumpetDMG |
deathsound | "weapons/rocklx" |
height | 8 |
obituary | "%o hit the wrong note" |
radius | 11 |
scale | 0.3 |
seesound | "NOTESHOT" |
speed | 40 |
States
Spawn:
GBTP A 2 Bright
GBTP A 0 A_SpawnItemEx("NoteTailS", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_ScaleVelocity(1.1)
GBTP B 2 Bright
GBTP A 0 A_SpawnItemEx("NoteTailS", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_ScaleVelocity(1.1)
GBTP C 2 Bright
GBTP A 0 A_SpawnItemEx("NoteTailS", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_ScaleVelocity(1.1)
GBTP D 2 Bright
GBTP A 0 A_SpawnItemEx("NoteTailS", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_ScaleVelocity(1.1)
GBTP E 2 Bright
GBTP A 0 A_SpawnItemEx("NoteTailS", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_ScaleVelocity(1.1)
GBTP F 2 Bright
GBTP A 0 A_SpawnItemEx("NoteTailS", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_ScaleVelocity(1.1)
GBTP G 2 Bright
GBTP A 0 A_SpawnItemEx("NoteTailS", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_ScaleVelocity(1.1)
Loop