File
- Defined in \DEC_VIP
Flags
Properties
//$category | DynamicProps |
health | -1 |
height | 32 |
mass | 999999999999999 |
radius | 15.975 |
States
Spawn:
SBLK B -1
Stop
Visible:
SBLK D -1
Stop
Activation:
TNT1 A 0 A_ChangeFlag("SOLID", TRUE)
TNT1 A 0 A_ChangeFlag("SHOOTABLE", TRUE)
Goto Visible
Deactivation:
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 0 A_ChangeFlag("SHOOTABLE", FALSE)
Goto Spawn
Class Hierarchy
Classes defined in \DEC_VIP
- 100_Score
- 200_Score
- 400_Score
- 500_Score
- 800_Score
- 1000_Score
- 2000_Score
- 4000_Score
- 5000_Score
- 8000_Score
- Token_HudEnabler
- PurpleTeleportFog
- GSBulletPuff
- GSWimpyBulletPuff
- smokebullet
- GSBulletPiece
- PushBlock_1
- Spiketrap1
- SpikeHitbox
- FireShooter_Floor
- FireShooter_Floor_Burst
- FireShooter_Floor_Alt
- FireShooter_Floor_Burst_Alt
- Fireshooter_Up
- Fireshooter_Up_Hires
- CathedralBell
- DestroyableBlock_1
- BlockDebris
- DestroyableBlock_2
- BlockDebris2
- SpiketrapNotMoving
- Flagpole_Mid
- checkpointarmor
- SwitchBlock_Red
- SwitchBlock_Yellow
- SwitchBlock_Blue
- StandBlock_Grey
- PushBlock_2
- GhostBlock
- GhostBlockAlt
- BloodSlicer
- BloodSlicerHitbox