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StarProjMain
 

File

Flags

Properties

alpha0.45
damage10
damagetypeStarDMG
deathsound"WSTSDED"
height8
obituary"%o's butt got kicked so much it reached the milky way"
radius13
renderstyleAdd
seesound"WSTSTAR2"
speed37

States

Spawn: STSP A 1 Bright A_SpawnItemEx("StarMain_GFX", random(-10, 10), random(-10, 10), random(-5, 5), 0, 0, frandom(0.5,1), 0, 0, 0) TNT1 A 0 A_SpawnItemEx("StarMain_GFX", random(-10, 10), random(-10, 10), random(-5, 5), 0, 0, frandom(0.5,1), 0, 0, 0) TNT1 A 0 A_SpawnItemEx("StarMain_GFX", random(-10, 10), random(-10, 10), random(-5, 5), 0, 0, frandom(0.5,1), 0, 0, 0) Loop Death: TNT1 A 0 A_StopSound STSP BCDEFGH 2 Bright Stop

Class Hierarchy

Classes defined in \DEC_WEPS