<
 
Star_Soul_pickup
: CustomInventory
 

File

Flags

Properties

//$categoryCollectables
//$color19
alpha0.7
inventory.maxamount0
inventory.pickupmessage"\c[Gs2Text]YOU GOT A GOLDEN SOUL!"
inventory.pickupsound"BCNSND"

States

Spawn: TNT1 A 0 A_SpawnItemEx("Starsoulshine", 0, 0, 0, 0, 0, 0, 0, SXF_TRANSFERPOINTERS) STSL ABC 4 bright Loop Use: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, 2) TNT1 A 1 A_SpawnItemEx ("8000_Score", 0, 0, 2, 0, 0, 1) TNT1 A 0 A_giveinventory("ScoreItem", 8000) TNT1 A 0 a_giveinventory("Star_Soul",1) TNT1 A 0 Stop

Class Hierarchy

Classes defined in \DEC_CLCT