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Snifit_YellowComet
:
 

File

Flags

Properties

//$categoryMonsters
activesound"SNF_IDLE"
bloodcolorGold
deathsound"SNF_DIE"
health105
height56
mass100
obituary"%o ate some giant bullets!"
painchance200
painsound"SNF_PAIN"
radius20
seesound"SNF_SEE"
speciesSnifitGuy
speed6
translation"176:191=160:167",
"32:47=160:167"

States

Spawn: UNFT A 1 A_Look Loop See: UNFT AAABBB 3 A_Chase Loop Missile: UNFT C 6 A_FaceTarget TNT1 A 0 A_Playsound ("Snft_Atk") UNFT C 3 A_CustomMissile("CometSnifitBall",52,0) UNFT A 4 TNT1 A 0 A_MonsterRefire(40, "See") Goto Missile+1 Pain: UNFT D 2 UNFT D 2 A_Pain Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("500_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 500) TNT1 AAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) UNFT E 2 A_Scream UNFT FGHI 2 UNFT JK 2 A_NoBlocking UNFT K -1 Stop

Class Hierarchy

Classes defined in \DEC_ALTG