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Snifit_Green
 

File

Flags

Properties

//$categoryMonsters
activesound"SNF_IDLE"
bloodcolorgreen
deathsound"SNF_DIE"
health105
height56
mass100
obituary"%o ate some giant bullets!"
painchance200
painsound"SNF_PAIN"
radius20
seesound"SNF_SEE"
speciesSnifitGuy
speed6
translation"176:191=112:127",
"32:47=112:127"

States

Spawn: SNFT A 1 A_Look Loop See: SNFT AAABBB 3 A_Chase Loop Missile: SNFT C 6 A_FaceTarget TNT1 A 0 A_Playsound ("Snft_Atk") TNT1 A 0 A_CustomMissile("SnifitBall",52,0,10) TNT1 A 0 A_CustomMissile("SnifitBall",52,0) TNT1 A 0 A_CustomMissile("SnifitBall",52,0,-10) SNFT A 3 Goto See Pain: SNFT D 2 SNFT D 2 A_Pain Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("400_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 400) TNT1 A 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) SNFT E 2 A_Scream SNFT FGHI 2 SNFT JK 2 A_NoBlocking SNFT K -1 Stop

Class Hierarchy

Classes defined in \DEC_ENEM