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SatyrLordMissile2
 

File

Flags

Properties

alpha0.75
damage3
deathsound"whiteballbdeth"
height12
radius6
renderstyleADD
scale0.35
seesound"whiteballbsee"
speed14

States

Spawn: PSMM A 2 Bright A_SeekerMissile(25,10) TNT1 A 0 A_CustomMissile("SLM2Trail",0,0,0) PSMM A 2 Bright A_SeekerMissile(25,10) TNT1 A 0 A_CustomMissile("SLM2Trail",0,0,0) PSMM B 2 Bright A_SeekerMissile(25,10) TNT1 A 0 A_CustomMissile("SLM2Trail",0,0,0) PSMM B 2 Bright A_SeekerMissile(25,10) TNT1 A 0 A_CustomMissile("SLM2Trail",0,0,0) PSMM C 2 Bright A_SeekerMissile(25,10) TNT1 A 0 A_CustomMissile("SLM2Trail",0,0,0) PSMM C 2 Bright A_SeekerMissile(25,10) TNT1 A 0 A_CustomMissile("SLM2Trail",0,0,0) PSMM D 2 Bright A_SeekerMissile(25,10) TNT1 A 0 A_CustomMissile("SLM2Trail",0,0,0) PSMM E 2 Bright A_SeekerMissile(25,10) TNT1 A 0 A_CustomMissile("SLM2Trail",0,0,0) PSMM F 2 Bright A_SeekerMissile(25,10) TNT1 A 0 A_CustomMissile("SLM2Trail",0,0,0) goto Spawn+12 Death: PSMM GGHHIIJJKKLLMM 2 Bright A_FadeOut(0.05) stop

Class Hierarchy

Classes defined in \DEC_BOSS