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PushBlock_1
 

File

Flags

Properties

//$categoryDynamicProps
gravity10.0
health-1
height128
mass999999999999999
maxstepheight0
pushfactor0.125
radius63.9

States

Spawn: DBLD A 1 A_JumpIf(waterlevel == 3, "SpawnUnderwater") Goto Look Look: DBLD A 0 A_ChangeFlag("PUSHABLE", TRUE) DBLD A 1 A_LookEx(LOF_NOSOUNDCHECK, 0, 95, 0, 360) Loop See: MDLA A 0 A_JumpIf((velx != 0 || vely != 0), "Moving") Goto Spawn Moving: DBLD A 15 A_PlaySound("BLKPUSH", CHAN_AUTO, 1) Goto Spawn SpawnUnderwater: DBLD A 1 A_ChangeFlag("PUSHABLE", FALSE) Goto Spawn

Class Hierarchy

Classes defined in \DEC_VIP