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PowGrenadeProj
 

File

Flags

Properties

bouncecount2
bouncetype"Doom"
damage60
gravity1
height8
radius8
reactiontime50
scale0.75
seesound"THROWGRN"
speed16

States

Spawn: TNT1 A 0 A_CountDown POWG BCDEFGHI 3 bright //A_SpawnItemEX("GrenadeSmoke",0,0,0,0,0,0,0,2) loop Death: POWG J 3 bright TNT1 A 0 A_SpawnItemEx("POWExplosion") POWG J 6 bright stop

Class Hierarchy

Classes defined in \DEC_ITEM