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POWBarrel
 

File

Flags

Properties

//$categoryHazard
deathsound"POWBEXP"
health20
height42
obituary"%o went boom."
radius10
scale1.2

States

Spawn: POWB A 1 Loop Death: POWB A 1 Bright TNT1 A 0 A_Quake(2, 30, 0, 640, "Null") POWB B 1 Bright POWB B 3 Bright A_Scream TNT1 A 0 A_SetRenderStyle(1,STYLE_Add) TNT1 A 0 A_SpawnItemEx("Pow_Effect",5) TNT1 A 0 A_SpawnItemEx("Pow_Effect",-5) TNT1 A 0 A_SpawnItemEx("Pow_Effect",0,5) TNT1 A 0 A_SpawnItemEx("Pow_Effect",0,-5) POWB C 4 Bright A_Explode(128,150) POWB D 4 Bright A_Explode(128,150) TNT1 A 1 Stop

Class Hierarchy

Classes defined in \DEC_PROP