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PaintJerk
 

File

Flags

Properties

//$categoryEasterEgg
bloodcolor"00 00 ff"
bloodtypeSquareBloodTrail
deathsound"circlejerk/paint/death"
fastspeed18
health70
height56
mass20
obituary"%o should've stayed in his own game."
painchance160
painsound"circlejerk/paint/pain"
radius20
seesound"circlejerk/paint/see"
speed10

States

Spawn: CIRG A 1 A_Look Loop See: CIRG ABCD 3 A_Chase Loop Missile: CIRG E 10 A_FaceTarget CIRG F 4 Bright A_CustomMissile("PaintJerkBall", 24) Goto See Pain: CIRG G 5 CIRG G 5 A_Pain Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("500_Score", 0, 0, 32, 0, 0, 1) DeathNormal: CIRG G 2 A_Scream CIRG G 2 TNT1 AAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEX("SquareBlood", 0, 0, 0, random (4, 12), 0, random (4, 12), random(0, 360),SXF_USEBLOODCOLOR) TNT1 AA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) LEGS A 0 A_Stop LEGS A 18 A_NoBlocking LEGS A -1 Stop

Class Hierarchy

Classes defined in \DEC_VIP2