File
- Defined in \DEC_VIP2
Flags
Properties
//$category | EasterEgg |
bloodcolor | "00 00 ff" |
bloodtype | SquareBloodTrail |
deathsound | "circlejerk/paint/death" |
fastspeed | 18 |
health | 70 |
height | 56 |
mass | 20 |
obituary | "%o should've stayed in his own game." |
painchance | 160 |
painsound | "circlejerk/paint/pain" |
radius | 20 |
seesound | "circlejerk/paint/see" |
speed | 10 |
States
Spawn:
CIRG A 1 A_Look
Loop
See:
CIRG ABCD 3 A_Chase
Loop
Missile:
CIRG E 10 A_FaceTarget
CIRG F 4 Bright A_CustomMissile("PaintJerkBall", 24)
Goto See
Pain:
CIRG G 5
CIRG G 5 A_Pain
Goto See
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("500_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
CIRG G 2 A_Scream
CIRG G 2
TNT1 AAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEX("SquareBlood", 0, 0, 0, random (4, 12), 0, random (4, 12), random(0, 360),SXF_USEBLOODCOLOR)
TNT1 AA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
LEGS A 0 A_Stop
LEGS A 18 A_NoBlocking
LEGS A -1
Stop
Class Hierarchy
Classes defined in \DEC_VIP2
- CrowWander1L
- CrowWander1R
- CrowStill1L
- CrowStill1R
- CrowGroupFlee
- Intro_Daisy
- BunnyWander
- Intro_Doomguy
- Tea1
- Tea2
- Tea3
- Intro_CyberDemon
- Cutscene_Paper
- Hissy_Plush
- Dwango_Trophy
- WoolBallLampCeiling
- WoolBallShotgunCat
- WoolBallTableWood
- WoolBallVaseYellow
- PaintJerk
- PaintJerkBall
- SquareBlood
- SquareBloodTrail
- SquareCubeTree
- SquareLargeTree
- SquareMushroomHuge
- Daisy_Sacrifice
- Final_CyberDemon
- Final_CyberDemon_Defeat
- Hugeshine
- Final_IconOfSin_Defeat
- IconHead
- FaintedDemon
- GoldenSoulThrower
- FlyingGoldenSoul
- Daisy_Picnic
- Marine_Picnic
- Food1
- Food2
- Food3
- Food4
- DaisySleep