File
- Defined in \DEC_ENEM
Flags
Properties
//$category | Monsters |
activesound | "" |
bloodcolor | Green |
deathsound | "SCRUBDIE" |
health | 400 |
height | 62 |
mass | 100 |
obituary | "%o got spikes up his bum" |
painchance | 200 |
painsound | "SCRUBHIT" |
radius | 20 |
seesound | "" |
speed | 8 |
States
Spawn:
TNT1 A 0 A_JumpIfHealthLower(301, "Spawn3")
POKY ABAC 10 A_Look
Loop
Spawn3:
TNT1 A 0 A_JumpIfHealthLower(201, "Spawn2")
POKY EFEG 10 A_Look
Loop
Spawn2:
TNT1 A 0 A_JumpIfHealthLower(101, "Spawn1")
POKY IJIK 10 A_Look
Loop
Spawn1:
POKY MNMO 10 A_Look
Loop
//4 Cactuses
See:
TNT1 A 0 A_JumpIfHealthLower(301, "Lose3")
POKY ABAC 10 A_Chase
Loop
Missile:
TNT1 A 0 A_JumpIfCloser(1536, "YesMissile")
Goto See
YesMissile:
TNT1 A 0 A_JumpIfHealthLower(301, "Missile3")
POKY A 6 A_FaceTarget
TNT1 A 0 A_CustomMissile("CactusSpike",12,0,0,0,0)
TNT1 A 0 A_CustomMissile("CactusSpike",31,0,0,0,0)
TNT1 A 0 A_CustomMissile("CactusSpike",50,0,0,0,0)
TNT1 A 0 A_CustomMissile("CactusSpike",68,0,0,0,0)
Goto See
Pain:
TNT1 A 0 A_JumpIfHealthLower(301, "Pain3")
POKY D 2
POKY D 2 A_Pain
Goto See
//3Cactuses
Lose3:
POKY A 1
Goto See3
See3:
TNT1 A 0 A_JumpIfHealthLower(201, "Lose2")
POKY EFEG 10 A_Chase
Loop
Missile3:
TNT1 A 0 A_JumpIfHealthLower(201, "Missile2")
POKY E 6 A_FaceTarget
TNT1 A 0 A_CustomMissile("CactusSpike",12,0,0,0,0)
TNT1 A 0 A_CustomMissile("CactusSpike",31,0,0,0,0)
TNT1 A 0 A_CustomMissile("CactusSpike",50,0,0,0,0)
Goto See3
Pain3:
TNT1 A 0 A_JumpIfHealthLower(201, "Pain2")
POKY H 2
POKY H 2 A_Pain
Goto See3
//2Cactuses
Lose2:
POKY A 1
Goto See2
See2:
TNT1 A 0 A_JumpIfHealthLower(101, "Lose1")
POKY IJIK 10 A_Chase
Loop
Missile2:
TNT1 A 0 A_JumpIfHealthLower(101, "Missile1")
POKY I 6 A_FaceTarget
TNT1 A 0 A_CustomMissile("CactusSpike",12,0,0,0,0)
TNT1 A 0 A_CustomMissile("CactusSpike",31,0,0,0,0)
Goto See2
Pain2:
TNT1 A 0 A_JumpIfHealthLower(101, "Pain1")
POKY L 2
POKY L 2 A_Pain
Goto See2
//1Cactuses
Lose1:
POKY A 1
Goto See1
See1:
POKY MNMO 10 A_Chase
Loop
Missile1:
POKY M 6 A_FaceTarget
TNT1 A 0 A_CustomMissile("CactusSpike",12,0,0,0,0)
Goto See1
Pain1:
POKY P 2
POKY P 2 A_Pain
Goto See1
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("800_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 800)
TNT1 A 0 A_PlaySound ("DSCACEXP")
TNT1 AAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEX("CactusBlood", 0, 0, 0, random (4, 12), 0, random (4, 12), random(0, 360))
TNT1 AA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_SetFloorClip
Stop
Class Hierarchy
Classes defined in \DEC_ENEM
- KillerPlant
- Token_PlantPain
- KillerPlantBall
- Snifit_Red
- Snifit_Green
- Snifit_Blue
- SnifitBall
- SnifitBallPuff
- Red_Plant
- Plantball
- HammerKnight
- Hammer_Proj
- HammerTrail
- Cannon_Normal
- Cannon_Normal2
- Bulletbill
- GSWizard
- Kamekball
- SpikeThrower
- Spike_ball_Proj
- FireSkullSmoke
- FireSkull
- FireSkullDamage
- MovingCactus
- CactusBlood
- CactusBloodTrail
- Cactus_Body
- Cactus_Head
- CactusSpike
- GSMummy
- GhostSoul
- GS_Wasp
- LanternGhoul
- GhoulFlame
- GhoulHellFire
- GhoulHellFire1
- GhoulHellFire2
- GhoulLanternDeath
- GhostHand
- Heart_Ghost_Trick
- RedFish
- Squid
- SquidInk
- Crab
- GoldenCrab
- GoldenCrabSparkle
- Jellyfish
- Venom_Plant
- Plantvenomball
- KillerPlantVenom
- KillerPlantBallVenom
- FlameOrb
- OrbDamage
- FlameOrbBall
- Lava_Ball_GFX_Orb
- LavaBallTrail_Orb
- WaterWorm
- WormTail
- WormTail2
- WormTail3
- WormTail4
- WormTail5
- WormTail6
- WormTail7
- WormTail8
- WormTail9
- WormTail10
- BoneFish
- DryBones
- BoneProj
- BoneHead
- BoneArm1
- BoneArm2
- BonePelvis
- BoneLeg1
- BoneLeg2
- BoneCase
- Snifit_Yellow
- GreenSwampZombie
- DormGreenSwampZombie
- RedSwampZombie
- DormRedSwampZombie
- ZombieHealScanner2
- ZombieHealTokenSend2
- ZombieHealTokenReceive2
- GreenSwampBall
- ZombieHealScanner
- ZombieHealTokenSend
- ZombieHealTokenReceive
- RedSwampBall
- HellMole
- MoleBall
- SuperRevenant
- RevenantCrosshair
- SuperRevenantTracer
- MovingCactusIce
- CactusSnow
- CactusSnowTrail
- CactusIcicle
- SnowZombie
- DormSnowZombie
- SnowZombieBall
- Golden_Cacodemon
- CacoGoldNormalSpawner
- Spikebug
- Spikebuglaunched
- Bloodtrail
- AcolFX2
- Hierophant
- HieroBall1
- HieroBall2
- HieroFX
- Hellion
- HellionBall
- HellionPuff
- HellArachnotron
- HellArachnotronPlasma
- Tentacle1
- Tentacle2
- TentacleBall1
- TentacleBall2
- SplatBlood
- SplatBloodTrail