File
- Defined in \DEC_BOSS
Flags
- -COUNTKILL
- +FLOORCLIP
- +LOOKALLAROUND
- +MONSTER
- +NOBLOOD
- +NOICEDEATH
- +NOTARGETSWITCH
- -SHOOTABLE
- -SOLID
- +STRIFEDAMAGE
Properties
fastspeed | 50 |
health | 50 |
height | 64 |
mass | 5000 |
meleedamage | 1 |
meleerange | 52 |
painchance | 0 |
radius | 20 |
speed | 40 |
States
Spawn:
TNT1 A 0
TNT1 A 0 A_UnsetShootable
TNT1 A 0 A_UnsetSolid
ROSX RST 4 A_Look
Loop
See:
ROSX RS 3 Fast A_Chase
TNT1 A 0 A_Playsound ("DSDIRT")
ROSX R 0 A_SpawnItemEx("Drt1", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX TR 3 Fast A_Chase
TNT1 A 0 A_Playsound ("DSDIRT")
ROSX R 0 A_SpawnItemEx("Drt2", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX ST 3 Fast A_Chase
TNT1 A 0 A_Playsound ("DSDIRT")
ROSX R 0 A_SpawnItemEx("Drt3", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX RS 3 Fast A_Chase
TNT1 A 0 A_Playsound ("DSDIRT")
ROSX R 0 A_SpawnItemEx("Drt1", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX TR 3 Fast A_Chase
TNT1 A 0 A_Playsound ("DSDIRT")
ROSX R 0 A_SpawnItemEx("Drt3", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX ST 3 Fast A_Chase
TNT1 A 0 A_Playsound ("DSDIRT")
ROSX R 0 A_SpawnItemEx("Drt2", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX RS 3 Fast A_Chase
TNT1 A 0 A_Playsound ("DSDIRT")
ROSX R 0 A_SpawnItemEx("Drt2", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX TR 3 Fast A_Chase
TNT1 A 0 A_Playsound ("DSDIRT")
ROSX R 0 A_SpawnItemEx("Drt1", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX ST 3 Fast A_Chase
TNT1 A 0 A_Playsound ("DSDIRT")
ROSX R 0 A_SpawnItemEx("Drt2", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX RS 3 Fast A_Chase
TNT1 A 0 A_Playsound ("DSDIRT")
ROSX R 0 A_SpawnItemEx("Drt3", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX TR 3 Fast A_Chase
TNT1 A 0 A_Playsound ("DSDIRT")
ROSX R 0 A_SpawnItemEx("Drt1", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX ST 3 Fast A_Chase
TNT1 A 0 A_Playsound ("DSDIRT")
ROSX R 0 A_SpawnItemEx("Drt3", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX RS 3 Fast A_Chase
TNT1 A 0 A_Playsound ("DSDIRT")
ROSX R 0 A_SpawnItemEx("Drt2", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX TR 3 Fast A_Chase
TNT1 A 0 A_Playsound ("DSDIRT")
ROSX R 0 A_SpawnItemEx("Drt3", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX ST 3 Fast A_Chase
TNT1 A 0 A_Playsound ("DSDIRT")
ROSX R 0 A_SpawnItemEx("Drt2", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX RS 3 Fast A_Chase
TNT1 A 0 A_Playsound ("DSDIRT")
ROSX R 0 A_SpawnItemEx("Drt1", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX TR 3 Fast A_Chase
TNT1 A 0 A_Playsound ("DSDIRT")
ROSX R 0 A_SpawnItemEx("Drt3", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX ST 3 Fast A_Chase
TNT1 A 0 A_Playsound ("DSDIRT")
ROSX R 0 A_SpawnItemEx("Drt2", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
Goto Melee
Melee:
ROSX RSRS 1
ROSX R 0 A_SpawnItemEx("Drt1", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX R 0 A_SpawnItemEx("Drt2", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX R 0 A_SpawnItemEx("Drt3", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX R 0 A_SpawnItemEx("Drt2", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX R 0 A_SpawnItemEx("Drt1", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSX R 0 A_SpawnItemEx("Drt3", 0, 0, 0, 5, 0, 3, Random(0, 360), 128)
ROSY AB 2
ROSY CD 2 A_CustomMeleeAttack((1) * 1)
HFRY E 0 A_Jump(64,"SpawnSkeleton")
Goto Death
SpawnSkeleton:
ROSY E 2
TNT1 A 0 A_SpawnItemEx ("Drybones", 0, 0, 1, 0, 0, 0, 0, SXF_TRANSFERPOINTERS, 0, 667)
Pain:
ROSX RSRSRS 3
TNT1 A 0 A_UnSetSolid
TNT1 A 0 A_UnSetShootable
Goto See +30
Death:
ROSY DCBA 2
TNT1 A 0 A_Fall
ROSX RSRS 1
ROSX RRRRRRRRR 2 A_FadeOut (0.1)
stop
Class Hierarchy
Classes defined in \DEC_BOSS
- Afrit
- AfritBall
- AfritBallStrong
- Comet
- CometTail
- CometDeathGlow
- CometDeath
- OrbitCometTail
- HellFire
- HellFire1
- HellFire2
- Anubeast
- SnakeBall
- SnakeTail
- SnakeTail2
- SnakeTail3
- SnakeTail4
- SnakeTail5
- SnakeTail6
- SnakeTail7
- SnakeTail8
- SnakeTail9
- SnakeTail10
- AnuBall
- SnakeBallBig
- SnakeTailBig
- SnakeTailBig2
- SnakeTailBig3
- SnakeTailBig4
- SnakeTailBig5
- SnakeTailBig6
- SnakeTailBig7
- SnakeTailBig8
- SnakeTailBig9
- SnakeTailBig10
- FleshSpore
- FleshSporeTentacleUp
- FleshSporeTentacleDown
- SporeTentacleBall
- SporeEyeBall
- DeepOne
- DeepOneBall
- DeepOneWaterSpawner
- DeepOneWater
- Poe_Green
- Poe_Blue
- Poe_Red
- Poe_Orange
- PoeSparkleBlue
- PoeSparkleGreen
- PoeSparkleRed
- PoeSparkleOrange
- FallenKnight
- HellsFuryBall
- SoulHarvesterBall
- HellsFurySkull
- SoulBallTrail
- HellsFuryHand
- Drt1
- Drt2
- Drt3
- Frostfiend
- FrostFiendBall
- FrostFiendFlame
- FrostFiendIcicle
- Azazel
- SatyrLordMissile1
- SLM1Trail
- SatyrLordMissile2
- SLM2Trail
- SatyrLordMissileDual1Fake
- SatyrLordMissileDual1Real
- SLMD1RTrail
- SatyrLordMissileDual2Fake
- SatyrLordMissileDual2Real
- SLMD2RTrail
- Cybruiser
- BruiserMissile
- BruiserMissileHoming
- Archvile_Boss
- ArchvileBall
- ArchHellion
- Cyberdemon_Boss
- DraDamage
- DracFloorDamage
- CyberMissile
- CyberMissileHoming
- Sin_Boss
- CustomBossEye
- SpawnShotFast
- SkullTeleport
- IconFireBallShot
- IconFlame
- Arachnaurum
- flameshot