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HellsFuryHand
 

File

Flags

Properties

fastspeed50
health50
height64
mass5000
meleedamage1
meleerange52
painchance0
radius20
speed40

States

Spawn: TNT1 A 0 TNT1 A 0 A_UnsetShootable TNT1 A 0 A_UnsetSolid ROSX RST 4 A_Look Loop See: ROSX RS 3 Fast A_Chase TNT1 A 0 A_Playsound ("DSDIRT") ROSX R 0 A_SpawnItemEx("Drt1", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX TR 3 Fast A_Chase TNT1 A 0 A_Playsound ("DSDIRT") ROSX R 0 A_SpawnItemEx("Drt2", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX ST 3 Fast A_Chase TNT1 A 0 A_Playsound ("DSDIRT") ROSX R 0 A_SpawnItemEx("Drt3", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX RS 3 Fast A_Chase TNT1 A 0 A_Playsound ("DSDIRT") ROSX R 0 A_SpawnItemEx("Drt1", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX TR 3 Fast A_Chase TNT1 A 0 A_Playsound ("DSDIRT") ROSX R 0 A_SpawnItemEx("Drt3", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX ST 3 Fast A_Chase TNT1 A 0 A_Playsound ("DSDIRT") ROSX R 0 A_SpawnItemEx("Drt2", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX RS 3 Fast A_Chase TNT1 A 0 A_Playsound ("DSDIRT") ROSX R 0 A_SpawnItemEx("Drt2", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX TR 3 Fast A_Chase TNT1 A 0 A_Playsound ("DSDIRT") ROSX R 0 A_SpawnItemEx("Drt1", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX ST 3 Fast A_Chase TNT1 A 0 A_Playsound ("DSDIRT") ROSX R 0 A_SpawnItemEx("Drt2", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX RS 3 Fast A_Chase TNT1 A 0 A_Playsound ("DSDIRT") ROSX R 0 A_SpawnItemEx("Drt3", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX TR 3 Fast A_Chase TNT1 A 0 A_Playsound ("DSDIRT") ROSX R 0 A_SpawnItemEx("Drt1", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX ST 3 Fast A_Chase TNT1 A 0 A_Playsound ("DSDIRT") ROSX R 0 A_SpawnItemEx("Drt3", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX RS 3 Fast A_Chase TNT1 A 0 A_Playsound ("DSDIRT") ROSX R 0 A_SpawnItemEx("Drt2", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX TR 3 Fast A_Chase TNT1 A 0 A_Playsound ("DSDIRT") ROSX R 0 A_SpawnItemEx("Drt3", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX ST 3 Fast A_Chase TNT1 A 0 A_Playsound ("DSDIRT") ROSX R 0 A_SpawnItemEx("Drt2", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX RS 3 Fast A_Chase TNT1 A 0 A_Playsound ("DSDIRT") ROSX R 0 A_SpawnItemEx("Drt1", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX TR 3 Fast A_Chase TNT1 A 0 A_Playsound ("DSDIRT") ROSX R 0 A_SpawnItemEx("Drt3", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX ST 3 Fast A_Chase TNT1 A 0 A_Playsound ("DSDIRT") ROSX R 0 A_SpawnItemEx("Drt2", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) Goto Melee Melee: ROSX RSRS 1 ROSX R 0 A_SpawnItemEx("Drt1", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX R 0 A_SpawnItemEx("Drt2", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX R 0 A_SpawnItemEx("Drt3", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX R 0 A_SpawnItemEx("Drt2", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX R 0 A_SpawnItemEx("Drt1", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSX R 0 A_SpawnItemEx("Drt3", 0, 0, 0, 5, 0, 3, Random(0, 360), 128) ROSY AB 2 ROSY CD 2 A_CustomMeleeAttack((1) * 1) HFRY E 0 A_Jump(64,"SpawnSkeleton") Goto Death SpawnSkeleton: ROSY E 2 TNT1 A 0 A_SpawnItemEx ("Drybones", 0, 0, 1, 0, 0, 0, 0, SXF_TRANSFERPOINTERS, 0, 667) Pain: ROSX RSRSRS 3 TNT1 A 0 A_UnSetSolid TNT1 A 0 A_UnSetShootable Goto See +30 Death: ROSY DCBA 2 TNT1 A 0 A_Fall ROSX RSRS 1 ROSX RRRRRRRRR 2 A_FadeOut (0.1) stop

Class Hierarchy

Classes defined in \DEC_BOSS