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GsMovingBubbleSpawner
 

File

Flags

Properties

height2
radius2

States

Spawn: TNT1 A 0 A_Jump (128, 2) TNT1 A 2 A_SpawnItemEx ("Bubble3", random (-16, 16), 0, 0, random (-2, 2), random (-2, 2), 2, random (0, 360), 0, 128) TNT1 A 2 A_SpawnItemEx ("Bubble4", random (-16, 16), 0, 0, random (-2, 2), random (-2, 2), 2, random (0, 360), 0, 128) loop

Class Hierarchy

Classes defined in \DEC_PROP