File
- Defined in \DEC_GFX
Flags
Properties
alpha | 0.25 |
height | 1 |
radius | 1 |
renderstyle | add |
speed | 0 |
States
Spawn:
TNT1 A 0
TNT1 A 0 A_SetScale(fRandom(0.8,1))
TNT1 A 0 A_Jump(256,1,2,3,4)
GSFG BBBB 0 A_Jump(256,"Coolness")
Coolness:
"----" BBBBBBBBBBBBBBBBBBBB 10 A_FadeIn(0.002)
"----" B 0 A_Jump(256,0,1,2,3,4,5,6,7,8,9,10,11,12,13)
"----" BBBBBBBBBBBBBB 4
"----" BBBBBBBBBBBBBBBBBBBB 10 A_FadeOut(0.002)
"----" A 0 A_Jump(256,0,1,2,3,4,5,6,7,8,9,10,11,12,13)
GSFG BBBBBBBBBBBBBB 4
loop
Class Hierarchy
Classes defined in \DEC_GFX
- FireflySpawner
- Firefly
- FireflyTrail
- BlueFireflySpawner
- FireflyBlue
- FireflyTrailBlue
- RedFireflySpawner
- FireflyRed
- FireflyTrailRed
- BaseStar
- WhiteSparkleSpawner
- BlueSparkleSpawner
- GreenSparkleSpawner
- RedSparkleSpawner
- OrangeSparkleSpawner
- PurpleSparkleSpawner
- FogCloud_Generator
- FogCloud_V1
- FogCloud_V2
- FogCloud_V3
- FloorFogCloud_Generator
- FloorFogCloud_V1
- FloorFogCloud_V2
- SnowParticle
- SnowSpawner
- NewBlood
- GSBloodPiece
- CoalSmokeSpawner
- CoalSmokeGFX
- SteamGFXSpawner
- SteamGFXSpawner_Up
- SteamGFX
- SnowSpawnerWorldMap