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FlameOrb
 

File

Flags

Properties

//$categoryMonsters
activesound"DSORBIDL"
deathsound"DSORBDIE"
health100
height33
mass10000000
minmissilechance210
obituary"%o got his butt roasted by a Flame Orb"
painchance245
painsound"DSORBHRT"
radius17
seesound"DSORBSEE"
speed0

States

Spawn: GORB A 3 A_Look Loop See: GORB A 1 A_Chase GORB A 0 A_FaceTarget Loop Melee: Missile: TNT1 A 0 A_JumpIfCloser(1536, "YesMissile") Goto See YesMissile: GORB BC 3 A_FaceTarget GORB C 3 A_CustomMissile("FlameOrbBall",13,0) GORB A 3 Goto See Pain: GORB D 2 GORB D 2 A_Pain Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("500_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 500) PIRN A 0 A_Scream GORB EFEFEFEFEFEFEF 2 GORB G 2 TNT1 A 0 A_Quake(1, 15, 0, 320, "Null") TNT1 A 0 A_playsound ("S_GEEXP2") TNT1 A 0 A_SpawnItem ("OrbDamage", 0, 40) GORB HI 2 bright TNT1 A 0 A_NoBlocking GORB JKLM 2 bright TNT1 AAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) TNT1 A -1 Stop

Class Hierarchy

Classes defined in \DEC_ENEM