File
- Defined in \DEC_VIP
Flags
- -CANUSEWALLS
- -COUNTKILL
- +FLOAT
- +FLOORCLIP
- +NOGRAVITY
- +NOINFIGHTING
- +NOTARGET
- -RANDOMIZE
- -SHOOTABLE
- +SYNCHRONIZED
Properties
//$category | Monsters |
height | 11 |
mass | 10000000 |
obituary | "%o tried to dodge some rockets" |
radius | 11 |
speed | 0 |
States
Spawn:
TNT1 A 0
TNT1 A 64
TNT1 A 0 A_playsound ("BOWSFR2", 0, 1, 0, 2)
TNT1 A 0 A_SpawnItemEx("Fireshooter_Up_Hires",0,0)
Loop
Class Hierarchy
Classes defined in \DEC_VIP
- 100_Score
- 200_Score
- 400_Score
- 500_Score
- 800_Score
- 1000_Score
- 2000_Score
- 4000_Score
- 5000_Score
- 8000_Score
- Token_HudEnabler
- PurpleTeleportFog
- GSBulletPuff
- GSWimpyBulletPuff
- smokebullet
- GSBulletPiece
- PushBlock_1
- Spiketrap1
- SpikeHitbox
- FireShooter_Floor
- FireShooter_Floor_Burst
- FireShooter_Floor_Alt
- FireShooter_Floor_Burst_Alt
- Fireshooter_Up
- Fireshooter_Up_Hires
- CathedralBell
- DestroyableBlock_1
- BlockDebris
- DestroyableBlock_2
- BlockDebris2
- SpiketrapNotMoving
- Flagpole_Mid
- checkpointarmor
- SwitchBlock_Red
- SwitchBlock_Yellow
- SwitchBlock_Blue
- StandBlock_Grey
- PushBlock_2
- GhostBlock
- GhostBlockAlt
- BloodSlicer
- BloodSlicerHitbox