File
- Defined in \DEC_ALTG
Flags
Properties
activesound | "fatso/active" |
deathsound | "fatso/death" |
health | 600 |
height | 64 |
mass | 1000 |
obituary | "$OB_FATSO" |
painchance | 80 |
painsound | "fatso/pain" |
radius | 48 |
seesound | "fatso/sight" |
speed | 8 |
States
Spawn:
FAT2 AB 15 A_Look
Loop
See:
FAT2 AABBCCDDEEFF 4 A_Chase
Loop
Missile:
FAT2 G 10 A_FatRaise
FAT2 H 5 Bright A_FatAttack1
FAT2 IG 2 A_FaceTarget
FAT2 H 5 Bright A_FatAttack2
FAT2 IG 2 A_FaceTarget
FAT2 H 5 Bright A_FatAttack3
FAT2 IG 2 A_FaceTarget
FAT2 H 5 Bright A_FatAttack1
FAT2 IG 2 A_FaceTarget
FAT2 H 5 Bright A_FatAttack2
FAT2 IG 2 A_FaceTarget
FAT2 H 5 Bright A_FatAttack3
FAT2 IG 2 A_FaceTarget
Goto See
Pain:
FAT2 J 3
FAT2 J 3 A_Pain
Goto See
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("2000_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 2000)
FAT2 K 6
FAT2 L 6 A_Scream
FAT2 M 6 A_NoBlocking
TNT1 AAAAAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
FAT2 NOPQRS 6
FAT2 T -1 A_BossDeath
Stop
Raise:
FAT2 R 5
FAT2 QPONMLK 5
Goto See