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FatsoComet
 

File

Flags

Properties

activesound"fatso/active"
deathsound"fatso/death"
health600
height64
mass1000
obituary"$OB_FATSO"
painchance80
painsound"fatso/pain"
radius48
seesound"fatso/sight"
speed8

States

Spawn: FAT2 AB 15 A_Look Loop See: FAT2 AABBCCDDEEFF 4 A_Chase Loop Missile: FAT2 G 10 A_FatRaise FAT2 H 5 Bright A_FatAttack1 FAT2 IG 2 A_FaceTarget FAT2 H 5 Bright A_FatAttack2 FAT2 IG 2 A_FaceTarget FAT2 H 5 Bright A_FatAttack3 FAT2 IG 2 A_FaceTarget FAT2 H 5 Bright A_FatAttack1 FAT2 IG 2 A_FaceTarget FAT2 H 5 Bright A_FatAttack2 FAT2 IG 2 A_FaceTarget FAT2 H 5 Bright A_FatAttack3 FAT2 IG 2 A_FaceTarget Goto See Pain: FAT2 J 3 FAT2 J 3 A_Pain Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("2000_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 2000) FAT2 K 6 FAT2 L 6 A_Scream FAT2 M 6 A_NoBlocking TNT1 AAAAAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) FAT2 NOPQRS 6 FAT2 T -1 A_BossDeath Stop Raise: FAT2 R 5 FAT2 QPONMLK 5 Goto See

Class Hierarchy

Classes defined in \DEC_ALTG