File
- Defined in \DEC_BOSS
Flags
Properties
//$category | Bosses |
//$color | 4 |
activesound | "diablo2/goatman/idle" |
deathsound | "Goat/death" |
health | 10000 |
height | 64 |
mass | 1500 |
meleedamage | 8 |
meleesound | "baron/melee" |
minmissilechance | 20 |
obituary | "%o was slaughtered by Azazel" |
painchance | 20 |
painsound | "diablo2/goatman/pain" |
radius | 22 |
seesound | "diablo2/goatman/sight" |
speed | 12 |
States
Spawn:
AZEW A 5 A_Look
Loop
See:
AZEW AABBCCDD 3 A_Chase
Loop
MissileChoose:
TNT1 A 0 A_Jump(64,"MDoubleSerie")
TNT1 A 0 A_Jump(128,"MRightHand")
Missile:
TNT1 A 0 A_JumpIfHealthLower(7000, "MissileChoose")
TNT1 A 0 A_PlaySound("Goat/Attack")
AZEA D 4 A_FaceTarget
AZEA E 4 A_FaceTarget
AZEA F 7 A_CustomMissile("SatyrLordMissile1",32,-5,0)
Goto see
MRightHand:
TNT1 A 0 A_PlaySound("Goat/Attack")
AZEA A 4 A_FaceTarget
AZEA B 4 A_FaceTarget
AZEA C 7 A_CustomMissile("SatyrLordMissile2",32,5,0)
Goto see
MDoubleSerie:
TNT1 A 0 A_PlaySoundEx("missile1charge","SoundSlot5")
TNT1 A 0 A_FaceTarget
AZEA D 5 A_SpawnItemEx("SatyrLordMissileDual1Fake",10,-20,60,0,0,0,32)
AZEA E 5 A_SpawnItemEx("SatyrLordMissileDual1Fake",10,-9,46,0,0,0,32)
AZEA F 6 A_SpawnItemEx("SatyrLordMissileDual1Fake",10,4,28,0,0,0,32)
TNT1 A 0 A_PlaySoundEx("missile2charge","SoundSlot6")
TNT1 A 0 A_FaceTarget
AZEA A 5 A_SpawnItemEx("SatyrLordMissileDual2Fake",10,20,60,0,0,0,32)
AZEA B 5 A_SpawnItemEx("SatyrLordMissileDual2Fake",10,9,46,0,0,0,32)
AZEA C 6 A_SpawnItemEx("SatyrLordMissileDual2Fake",10,-4,28,0,0,0,32)
TNT1 A 0 A_PlaySound("Goat/Attack")
TNT1 A 0 A_FaceTarget
AZEA D 5 A_CustomMissile("SatyrLordMissileDual1Real",60,-20,0)
AZEA E 5 A_CustomMissile("SatyrLordMissileDual1Real",46,-9,0)
AZEA F 6 A_CustomMissile("SatyrLordMissileDual1Real",28,4,0)
TNT1 A 0 A_PlaySound("Goat/Attack")
TNT1 A 0 A_FaceTarget
AZEA A 5 A_CustomMissile("SatyrLordMissileDual2Real",60,20,0)
AZEA B 5 A_CustomMissile("SatyrLordMissileDual2Real",46,9,0)
AZEA C 6 A_CustomMissile("SatyrLordMissileDual2Real",28,-4,0)
Goto see
Melee:
TNT1 A 0 A_Jump(128,"Melee2")
TNT1 A 0 A_PlaySound("Goat/Attack")
AZEA AB 7 A_FaceTarget
AZEA C 7 A_MeleeAttack
Goto See
Melee2:
TNT1 A 0 A_PlaySound("Goat/Attack")
AZEA DE 7 A_FaceTarget
AZEA F 7 A_MeleeAttack
Goto See
Pain:
AZEP A 2
AZEP A 2 A_Pain
AZEP A 4
Goto See
Death:
AZED A 5
AZED B 5 A_Scream
AZED C 5
AZED D 4 A_Fall
AZED E 4
AZED F 3
AZED G -1
Stop
Class Hierarchy
Classes defined in \DEC_BOSS
- Afrit
- AfritBall
- AfritBallStrong
- Comet
- CometTail
- CometDeathGlow
- CometDeath
- OrbitCometTail
- HellFire
- HellFire1
- HellFire2
- Anubeast
- SnakeBall
- SnakeTail
- SnakeTail2
- SnakeTail3
- SnakeTail4
- SnakeTail5
- SnakeTail6
- SnakeTail7
- SnakeTail8
- SnakeTail9
- SnakeTail10
- AnuBall
- SnakeBallBig
- SnakeTailBig
- SnakeTailBig2
- SnakeTailBig3
- SnakeTailBig4
- SnakeTailBig5
- SnakeTailBig6
- SnakeTailBig7
- SnakeTailBig8
- SnakeTailBig9
- SnakeTailBig10
- FleshSpore
- FleshSporeTentacleUp
- FleshSporeTentacleDown
- SporeTentacleBall
- SporeEyeBall
- DeepOne
- DeepOneBall
- DeepOneWaterSpawner
- DeepOneWater
- Poe_Green
- Poe_Blue
- Poe_Red
- Poe_Orange
- PoeSparkleBlue
- PoeSparkleGreen
- PoeSparkleRed
- PoeSparkleOrange
- FallenKnight
- HellsFuryBall
- SoulHarvesterBall
- HellsFurySkull
- SoulBallTrail
- HellsFuryHand
- Drt1
- Drt2
- Drt3
- Frostfiend
- FrostFiendBall
- FrostFiendFlame
- FrostFiendIcicle
- Azazel
- SatyrLordMissile1
- SLM1Trail
- SatyrLordMissile2
- SLM2Trail
- SatyrLordMissileDual1Fake
- SatyrLordMissileDual1Real
- SLMD1RTrail
- SatyrLordMissileDual2Fake
- SatyrLordMissileDual2Real
- SLMD2RTrail
- Cybruiser
- BruiserMissile
- BruiserMissileHoming
- Archvile_Boss
- ArchvileBall
- ArchHellion
- Cyberdemon_Boss
- DraDamage
- DracFloorDamage
- CyberMissile
- CyberMissileHoming
- Sin_Boss
- CustomBossEye
- SpawnShotFast
- SkullTeleport
- IconFireBallShot
- IconFlame
- Arachnaurum
- flameshot