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Azazel
 

File

Flags

Properties

//$categoryBosses
//$color4
activesound"diablo2/goatman/idle"
deathsound"Goat/death"
health10000
height64
mass1500
meleedamage8
meleesound"baron/melee"
minmissilechance20
obituary"%o was slaughtered by Azazel"
painchance20
painsound"diablo2/goatman/pain"
radius22
seesound"diablo2/goatman/sight"
speed12

States

Spawn: AZEW A 5 A_Look Loop See: AZEW AABBCCDD 3 A_Chase Loop MissileChoose: TNT1 A 0 A_Jump(64,"MDoubleSerie") TNT1 A 0 A_Jump(128,"MRightHand") Missile: TNT1 A 0 A_JumpIfHealthLower(7000, "MissileChoose") TNT1 A 0 A_PlaySound("Goat/Attack") AZEA D 4 A_FaceTarget AZEA E 4 A_FaceTarget AZEA F 7 A_CustomMissile("SatyrLordMissile1",32,-5,0) Goto see MRightHand: TNT1 A 0 A_PlaySound("Goat/Attack") AZEA A 4 A_FaceTarget AZEA B 4 A_FaceTarget AZEA C 7 A_CustomMissile("SatyrLordMissile2",32,5,0) Goto see MDoubleSerie: TNT1 A 0 A_PlaySoundEx("missile1charge","SoundSlot5") TNT1 A 0 A_FaceTarget AZEA D 5 A_SpawnItemEx("SatyrLordMissileDual1Fake",10,-20,60,0,0,0,32) AZEA E 5 A_SpawnItemEx("SatyrLordMissileDual1Fake",10,-9,46,0,0,0,32) AZEA F 6 A_SpawnItemEx("SatyrLordMissileDual1Fake",10,4,28,0,0,0,32) TNT1 A 0 A_PlaySoundEx("missile2charge","SoundSlot6") TNT1 A 0 A_FaceTarget AZEA A 5 A_SpawnItemEx("SatyrLordMissileDual2Fake",10,20,60,0,0,0,32) AZEA B 5 A_SpawnItemEx("SatyrLordMissileDual2Fake",10,9,46,0,0,0,32) AZEA C 6 A_SpawnItemEx("SatyrLordMissileDual2Fake",10,-4,28,0,0,0,32) TNT1 A 0 A_PlaySound("Goat/Attack") TNT1 A 0 A_FaceTarget AZEA D 5 A_CustomMissile("SatyrLordMissileDual1Real",60,-20,0) AZEA E 5 A_CustomMissile("SatyrLordMissileDual1Real",46,-9,0) AZEA F 6 A_CustomMissile("SatyrLordMissileDual1Real",28,4,0) TNT1 A 0 A_PlaySound("Goat/Attack") TNT1 A 0 A_FaceTarget AZEA A 5 A_CustomMissile("SatyrLordMissileDual2Real",60,20,0) AZEA B 5 A_CustomMissile("SatyrLordMissileDual2Real",46,9,0) AZEA C 6 A_CustomMissile("SatyrLordMissileDual2Real",28,-4,0) Goto see Melee: TNT1 A 0 A_Jump(128,"Melee2") TNT1 A 0 A_PlaySound("Goat/Attack") AZEA AB 7 A_FaceTarget AZEA C 7 A_MeleeAttack Goto See Melee2: TNT1 A 0 A_PlaySound("Goat/Attack") AZEA DE 7 A_FaceTarget AZEA F 7 A_MeleeAttack Goto See Pain: AZEP A 2 AZEP A 2 A_Pain AZEP A 4 Goto See Death: AZED A 5 AZED B 5 A_Scream AZED C 5 AZED D 4 A_Fall AZED E 4 AZED F 3 AZED G -1 Stop

Class Hierarchy

Classes defined in \DEC_BOSS