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ArchvileBall
 

File

Flags

Properties

damage2
deathsound"imp/shotx"
decalDoomImpScorch
height6
radius8
renderstyleADD
scale0.4
seesound"harvester/scream"
speed9

States

Spawn: SHBA A 0 Bright A_SpawnItemEx("SoulBallTrail", 0, 0, 0, 0, 0, 0, 180, 128) SHBA AB 2 Bright A_SeekerMissile (10,20) Loop Death: SHBA CDEFGHIJKL 4 Bright Stop

Class Hierarchy

Classes defined in \DEC_BOSS