<
 
AfritBallStrong
 

File

Flags

Properties

alpha0.8
damage8
damagetypeGSFire
deathsound"Imp/ShotX"
decalBaronScorch
height10
radius8
renderstyleAdd
scale1.5
seesound"Imp/Attack"
speed25

States

Spawn: FRTM AB 5 Bright Loop Death: FRTM CDE 6 Bright Stop

Class Hierarchy

Classes defined in \DEC_BOSS