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WallChunk
 

File

Flags

Properties

bouncefactor0.2
gravity0.7
height1
radius1
scale0.16
speed6

States

Spawn: TNT1 A 0 TNT1 A 0 A_GiveInventory ("Timer", random(1,4)) See: TNT1 A 0 A_JumpIfInventory("Timer",4,"See4") TNT1 A 0 A_JumpIfInventory("Timer",3,"See3") TNT1 A 0 A_JumpIfInventory("Timer",2,"See2") See1: DUST A 1 loop See2: DUST B 1 loop See3: DUST C 1 loop See4: DUST D 1 loop Death: TNT1 A 0 A_ChangeFlag ("missile",0) TNT1 A 0 A_ChangeFlag ("doombounce",0) TNT1 A 0 A_JumpIfInventory("Timer",4,"Death4") TNT1 A 0 A_JumpIfInventory("Timer",3,"Death3") TNT1 A 0 A_JumpIfInventory("Timer",2,"Death2") Death1: DUST A 100 Stop Death2: DUST B 100 Stop Death3: DUST C 100 Stop Death4: DUST D 100 Stop

Class Hierarchy

Classes defined in \effects\PARTICLES.txt