<
 
Tracer
: FastProjectile
 
Tracers are a bit weird and inconsistent. The base class "Tracer" fired by the player is just decorative, so that hitscan weapons are actually hitscan and don't have a delay in crossing the map - however, enemy tracers actually do the damage directly and are used in place of firing hitscan bullets. I speculate that this is done so that the player doesn't get caught out by a hitscan attack that happens before the enemy fire reaches them visually.

They're defined as models in modeldef.bdlite.

File

Flags

Properties

alpha0.9
damage0
height2
radius2
renderstyleADD
scale.15
speed140

States

Spawn: TRAC A 1 BRIGHT Loop Death: Stop XDeath: TNT1 A 0 Stop

Class Hierarchy

Classes defined in \effects\TRACERS.txt