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SmallFire
 

File

Flags

Properties

alpha0.9
damage0
height0
radius0
renderstyleTranslucent
scale0.6
xscale1.5
yscale0.6

States

Spawn: FLME A 1 BRIGHT A_CustomMissile ("MinimalFlameTrails", 24, 0, random (0, 360), 2, random (70, 110)) FLME BCD 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 15) FLME E 1 BRIGHT A_CustomMissile ("MinimalFlameTrails", 24, 0, random (0, 360), 2, random (70, 110)) FLME FGH 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 15) FLME I 1 BRIGHT A_CustomMissile ("MinimalFlameTrails", 24, 0, random (0, 360), 2, random (60, 130)) FLME JKL 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 15) FLME M 1 BRIGHT A_CustomMissile ("MinimalFlameTrails", 24, 0, random (0, 360), 2, random (60, 130)) FLME N 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 15) TNT1 A 0 A_SetUserVar("user_loop_index", user_loop_index+1) TNT1 A 0 A_JumpIf(user_loop_index < 14, "Spawn") TNT1 AAAAA 3 BRIGHT A_CustomMissile ("MinimalFlameTrails", 2, 0, random (0, 360), 2, random (60, 130)) TNT1 AAA 8 BRIGHT A_CustomMissile ("MinimalFlameTrails", 2, 0, random (0, 360), 2, random (60, 130)) Stop

Class Hierarchy

Classes defined in \effects\FIRE.txt