File
- Defined in \monsters\Revenant.txt
Flags
Properties
damage | (random(15,25)) |
damagetype | "Blast" |
deathsound | "skeleton/tracex" |
fastspeed | 12 |
game | Doom |
height | 4 |
radius | 4 |
scale | 1.0 |
seesound | "skeleton/attack" |
spawnid | 53 |
speed | 8 |
States
Spawn:
FATB AB 1 BRIGHT A_SpawnItem("YellowFlareSmall",0,0)
TNT1 A 0 A_SpawnItemEx("RevenantProjectileTrails", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_SpawnItem ("SmokeTrail")
TNT1 A 0 A_CustomMissile ("SmokeTrail", 2, 0, random (160, 210), 2, random (-30, 30))
Loop
Death:
TNT1 AAA 0 A_CustomMissile ("ExplosionSmoke", 0, 0, random (0, 360), 2, random (0, 360))
TNT1 A 0 Radius_Quake (2, 54, 0, 15, 0)
TNT1 A 0 Bright A_Explode(7, 120, 1)
TNT1 A 0 A_SpawnItemEx("ExplosionParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_SpawnItemEx ("DetectFloorCrater",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
TNT1 A 0 A_SpawnItemEx ("DetectCeilCrater",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
TNT1 A 0
TNT1 A 0 A_SpawnItemEx ("ExplosionFlare",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
TNT1 AAAA 0 A_CustomMissile ("SmallExplosionFlames", 0, 0, random (0, 360), 2, random (0, 360))
TNT1 A 0 A_ChangeFlag("SHOOTABLE", 0)
TNT1 A 10
Stop