<
 
RevenantMissile
 

File

Flags

Properties

damage(random(15,25))
damagetype"Blast"
deathsound"skeleton/tracex"
fastspeed12
gameDoom
height4
radius4
scale1.0
seesound"skeleton/attack"
spawnid53
speed8

States

Spawn: FATB AB 1 BRIGHT A_SpawnItem("YellowFlareSmall",0,0) TNT1 A 0 A_SpawnItemEx("RevenantProjectileTrails", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 A_SpawnItem ("SmokeTrail") TNT1 A 0 A_CustomMissile ("SmokeTrail", 2, 0, random (160, 210), 2, random (-30, 30)) Loop Death: TNT1 AAA 0 A_CustomMissile ("ExplosionSmoke", 0, 0, random (0, 360), 2, random (0, 360)) TNT1 A 0 Radius_Quake (2, 54, 0, 15, 0) TNT1 A 0 Bright A_Explode(7, 120, 1) TNT1 A 0 A_SpawnItemEx("ExplosionParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 A 0 A_SpawnItemEx ("DetectFloorCrater",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 A 0 A_SpawnItemEx ("DetectCeilCrater",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 A 0 TNT1 A 0 A_SpawnItemEx ("ExplosionFlare",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 AAAA 0 A_CustomMissile ("SmallExplosionFlames", 0, 0, random (0, 360), 2, random (0, 360)) TNT1 A 0 A_ChangeFlag("SHOOTABLE", 0) TNT1 A 10 Stop

Class Hierarchy

Classes defined in \monsters\Revenant.txt