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PentagramParticleSpawner
 

File

Flags

Properties

alpha1
gameDoom
gravity1
height1
radius40
renderstyleAdd

States

Spawn: TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 { A_SpawnItemEx("PentagramParticle", random(0 - radius, radius), random(0 - radius, radius), 0, 0, 0, 1); A_SpawnItemEx("PentagramParticle", random(0 - radius, radius), random(0 - radius, radius), 0, 0, 0, 1); A_SpawnItemEx("PentagramParticle", random(0 - radius, radius), random(0 - radius, radius), 0, 0, 0, 2); A_SpawnItemEx("PentagramParticle", random(0 - radius, radius), random(0 - radius, radius), 0, 0, 0, 3); A_SpawnItemEx("CoolAndNewFlameTrailsLong", random(0 - radius, radius), random(0 - radius, radius), random(0, 20), 0, 0, 0);

Class Hierarchy

Classes defined in \effects\FIRE.txt