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Column1
replaces Column
 

File

Flags

Properties

damagefactor"Blood" 0.0
"BlueBlood" 0.0
"GreenBlood" 0.0
"Avoid" 0.0
"Kick" 0.0
"Melee" 0.0
"Shrapnel" 0.0
"KillMe" 0.0
deathheight48
health15
height48
projectilepassheight-16
radius8

States

Spawn: COLU A 4 bright A_SpawnItem("yellowlensflarealtlong",0,44) Loop Death: COLU B 1 TNT1 A 0 A_SpawnItem("Spark_UpOnce",0,48) TNT1 A 0 A_PlaySound ("impacts/breakglass") TNT1 AAAAAAAAAA 0 A_CustomMissile("GlassPart",16,random(-3,3),random(0,360),2,random(40,70)) TNT1 AAAAAAAAAA 0 A_CustomMissile("ExplosionParticleHeavy",48,random(-3,3),random(0,360),2,random(0,70)) TNT1 AAAA 0 A_CustomMissile("MiniSmoke",48,random(-3,3),random(0,360),2,random(0,70)) TNT1 A 0 A_SpawnItem("FloatingSmokeColumn", 0, 48) COLU B -1 stop

Class Hierarchy

Classes defined in \things\LAMPS.txt