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Big_Tree
 

File

Flags

Properties

bloodtype"TreeBlood"
damagefactor"Explosive" 10.0
"BlueBlood" 0.0
"GreenBlood" 0.0
"Plasma" 10.0
"Burn" 5.0
"Flames" 5.0
"Fire" 5.0
"Blood" 10.0
deathheight42
gameDoom
health500
height84
painchance"Blood", 255
projectilepassheight-16
radius32

States

Spawn: TRE2 A -1 Stop Pain.Blood: TRE2 M 1 TRE2 M -1 Stop Death: TRE2 B 1 TNT1 AAAAAA 0 A_CustomMissile ("BrownCloud", 35, 0, random (0, 360), 2, random (0, 360)) TNT1 AAAAA 0 A_CustomMissile ("WoodParticle", 35, 0, random (0, 360), 2, random (0, 160)) TNT1 AAAAA 0 A_CustomMissile ("WoodParticleSmall", 45, 0, random (0, 360), 2, random (0, 160)) TNT1 AAAAAA 0 A_CustomMissile ("WoodParticleTiny", 65, 0, random (0, 360), 2, random (0, 160)) TNT1 AAAAAAA 0 A_CustomMissile ("WoodParticleBig", 85, 0, random (0, 360), 2, random (0, 160)) TRE2 B -1 Stop Death.Fire: Death.Plasma: Death.Burn: TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TRE2 N 1 TNT1 A 0 bright A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55)) TNT1 A 0 bright A_SpawnItem("RedFlare3",0,random (60, 90)) TNT1 A 0 A_Playsound("world/burning") TNT1 A 0 A_SpawnItem("BurningBarrelDamage",0,50) TNT1 A 0 bright A_CustomMissile ("BlackSmoke", 88, 0, random (40, 180), 2, random (40, 120)) Loop

Class Hierarchy

Classes defined in \things\NATURAL.txt