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BdSpectre
replaces Spectre
 

File

Flags

Properties

//$categoryMonsters
activesound"demon/active"
alpha0.45
attacksound"demon/melee"
bloodtype"BdBleed", "BdBleed", "BdBleedSaw"
damagefactor"Flak" 5.0
damagetypeEat
deathsound"demon/death"
fastspeed6
gameDoom
gibhealth35
health200
height56
mass400
maxdropoffheight48
maxstepheight48
obituary"%o has been squelched by a Spectre."
painchance"Kick", 255
painsound"demon/pain"
radius22
renderstyleAdd
scale1.1
seesound"demon/sight"
speciesDemon
speed8

States

Spawn: TNT1 A 0 Spawned: SPEC A 10 BRIGHT A_Look Loop SpawnVisible: SARG A 10 Goto Spawned See: SPEC AAABBBAAABBB 1 BRIGHT A_Chase Loop Melee: TNT1 A 0 TNT1 A 0 A_TakeInventory("EnemyMemory", 100) SARG E 6 A_FaceTarget SARG F 6 A_FaceTarget TNT1 A 0 A_CustomMissile("DemonAttack",40,0,0,0) SARG G 12 A_CustomMissile("DemonAttack",5,0,0,0) Goto See

Class Hierarchy

Classes defined in \monsters\Spectre.txt