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BdGibImpLeg
 

File

Flags

Properties

bouncefactor0.01
decalBrutalBloodSplat
gameDoom
gravity0.6
height8
mass4
radius8
speed10

States

Fly: LEG4 E 4 A_SpawnProjectile("BdFlyingBloodTrailStrong", 0, 0, random (0, 360), 2, random (0, 360)) TNT1 A 0 A_SetRoll(roll + user_rotationspeed) Loop Death: TNT1 A 0 A_SpawnItem("BdBloodSpot",0,0,0,1) TNT1 A 0 A_SetRoll(0) TNT1 AAA 0 A_SpawnItem("Blood", 0, 5) LEG4 I 1 Goto Lying

Class Hierarchy

Classes defined in \effects\BDGIBS.txt