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BdBloodSpawnerMelting
 

File

Flags

Properties

gameDoom
mass1

States

Spawn: TNT1 A 0 A_PlaySound("misc/xdeath4") TNT1 AAAAAAAA 0 A_CustomMissile("BdFlyingBloodTrailStrong", 15, 0, random (0, 360), CMF_AIMDIRECTION, random (0, 160)) TNT1 AAAAAAAAAA 0 A_CustomMissile("BdFlyingBloodTrail", 0, 0, random (0, 360), CMF_AIMDIRECTION, random (0, 360)) TNT1 AAAAAAAA 0 A_CustomMissile ("BdFlyingBlood", 0, 0, random (0, 360), CMF_AIMDIRECTION, random (0, 160)) TNT1 AAAAAAAAAAAAAAAAA 0 A_CustomMissile ("BdFlyingBloodSlow", 0, 0, random (0, 360), CMF_AIMDIRECTION, random (0, 160)) stop

Class Hierarchy

Classes defined in \effects\BDBLOOD.txt