File
- Defined in \archvile.txt
Flags
Properties
activesound | "vile/active" |
deathsound | "vile/death" |
health | 700 |
height | 56 |
mass | 500 |
maxtargetrange | 896 |
meleesound | "vile/stop" |
obituary | "$OB_VILE" |
painchance | 10 |
painsound | "vile/pain" |
radius | 20 |
seesound | "vile/sight" |
speed | 15 |
tag | "$FN_ARCH" |
States
Spawn:
VILE AB 10 A_Look;
Loop;
See:
VILE AABBCCDDEEFF 2 A_VileChase;
Loop;
Missile:
VILE G 0 BRIGHT A_VileStart;
VILE G 10 BRIGHT A_FaceTarget;
VILE H 8 BRIGHT A_VileTarget;
VILE IJKLMN 8 BRIGHT A_FaceTarget;
VILE O 8 BRIGHT A_VileAttack;
VILE P 20 BRIGHT;
Goto See;
Heal:
VILE [\] 10 BRIGHT;
Goto See;
Pain:
VILE Q 5;
VILE Q 5 A_Pain;
Goto See;
Death:
VILE Q 7;
VILE R 7 A_Scream;
VILE S 7 A_NoBlocking;
VILE TUVWXY 7;
VILE Z -1;
Stop;