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Archvile
: Actor
Replaced by BdArchVile
 

File

Flags

Properties

activesound"vile/active"
deathsound"vile/death"
health700
height56
mass500
maxtargetrange896
meleesound"vile/stop"
obituary"$OB_VILE"
painchance10
painsound"vile/pain"
radius20
seesound"vile/sight"
speed15
tag"$FN_ARCH"

States

Spawn: VILE AB 10 A_Look; Loop; See: VILE AABBCCDDEEFF 2 A_VileChase; Loop; Missile: VILE G 0 BRIGHT A_VileStart; VILE G 10 BRIGHT A_FaceTarget; VILE H 8 BRIGHT A_VileTarget; VILE IJKLMN 8 BRIGHT A_FaceTarget; VILE O 8 BRIGHT A_VileAttack; VILE P 20 BRIGHT; Goto See; Heal: VILE [\] 10 BRIGHT; Goto See; Pain: VILE Q 5; VILE Q 5 A_Pain; Goto See; Death: VILE Q 7; VILE R 7 A_Scream; VILE S 7 A_NoBlocking; VILE TUVWXY 7; VILE Z -1; Stop;

Class Hierarchy

Classes defined in \archvile.txt