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ZombieMan
: Actor
 

File

Flags

Properties

activesound"grunt/active"
attacksound"grunt/attack"
deathsound"grunt/death"
dropitem"Clip"
health20
height56
obituary"$OB_ZOMBIE"
painchance200
painsound"grunt/pain"
radius20
seesound"grunt/sight"
speed8
tag"$FN_ZOMBIE"

States

Spawn: POSS AB 10 A_Look; Loop; See: POSS AABBCCDD 4 A_Chase; Loop; Missile: POSS E 10 A_FaceTarget; POSS F 8 A_PosAttack; POSS E 8; Goto See; Pain: POSS G 3; POSS G 3 A_Pain; Goto See; Death: POSS H 5; POSS I 5 A_Scream; POSS J 5 A_NoBlocking; POSS K 5; POSS L -1; Stop; XDeath: POSS M 5; POSS N 5 A_XScream; POSS O 5 A_NoBlocking; POSS PQRST 5; POSS U -1; Stop; Raise: POSS K 5; POSS JIH 5; Goto See;

Class Hierarchy

Classes defined in \possessed.txt