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PainElemental
: Actor
 

File

Flags

Properties

activesound"pain/active"
deathsound"pain/death"
health400
height56
mass400
painchance128
painsound"pain/pain"
radius31
seesound"pain/sight"
speed8
tag"$FN_PAIN"

States

Spawn: PAIN A 10 A_Look; Loop; See: PAIN AABBCC 3 A_Chase; Loop; Missile: PAIN D 5 A_FaceTarget; PAIN E 5 A_FaceTarget; PAIN F 5 BRIGHT A_FaceTarget; PAIN F 0 BRIGHT A_PainAttack; Goto See; Pain: PAIN G 6; PAIN G 6 A_Pain; Goto See; Death: PAIN H 8 BRIGHT; PAIN I 8 BRIGHT A_Scream; PAIN JK 8 BRIGHT; PAIN L 8 BRIGHT A_PainDie; PAIN M 8 BRIGHT; Stop; Raise: PAIN MLKJIH 8; Goto See;

Class Hierarchy

Classes defined in \painelemental.txt