<
 
LostSoul
: Actor
 

File

Flags

Properties

activesound"skull/active"
attacksound"skull/melee"
damage3
deathsound"skull/death"
health100
height56
mass50
obituary"$OB_SKULL"
painchance256
painsound"skull/pain"
radius16
renderstyle"SoulTrans"
speed8
tag"$FN_LOST"

States

Spawn: SKUL AB 10 BRIGHT A_Look; Loop; See: SKUL AB 6 BRIGHT A_Chase; Loop; Missile: SKUL C 10 BRIGHT A_FaceTarget; SKUL D 4 BRIGHT A_SkullAttack; SKUL CD 4 BRIGHT; Goto Missile+2; Pain: SKUL E 3 BRIGHT; SKUL E 3 BRIGHT A_Pain; Goto See; Death: SKUL F 6 BRIGHT; SKUL G 6 BRIGHT A_Scream; SKUL H 6 BRIGHT; SKUL I 6 BRIGHT A_NoBlocking; SKUL J 6; SKUL K 6; Stop;

Class Hierarchy

Classes defined in \lostsoul.txt