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DeadShotgunGuy
 

File

Flags

Properties

activesound"shotguy/active"
attacksound"shotguy/attack"
deathsound"shotguy/death"
dropitem"None"
health30
height56
mass100
obituary"$OB_SHOTGUY"
painchance170
painsound"shotguy/pain"
radius20
seesound"shotguy/sight"
speed8
tag"$FN_SHOTGUN"

States

Spawn: Goto Super::Death+4;

Class Hierarchy

Classes defined in \deadthings.txt