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Smoke_General
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha0.3
damage0
height1
mass1
radius1
renderstyleAdd
scale0.1
vspeed1

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCvar("bdoom_flames")==0,"Null") TNT1 A 0 A_SetScale(scalex*randompick(-1,1),scaley*randompick(-1,1)) SMOK ABCDEFGHIJKLMNOPQ 1 A_SpawnItemEx("BasicSmokeTrail",random(-2,2),random(-2,2),random(-2,2),0,0,0,0) //A_FadeOut(0.01) stop

Class Hierarchy

Classes defined in \BD_MAIN.txt